Ive got an project in work which is using Ashley ECS. Ive declared a lot of my own components and systems which fits best for me since Ashley provides just a simple bare ECS with no premade systems or components. So far so good.
Now, I’m at a point where I want to use a visual editor I so I want to use Overlap2D for creating scenes. But how can I use Overlap2D in a way, it is working with my bunch of Ashley based systems and components? The official Overlap2D-Runtime for libGDX with Ashley seems to be using there own system-implementations.
So how can I use Overlap2D in an already existing Ashley-using project?