Overlap2D allows you to separate coding from visuals. The overlap development cycle goes as follows:
- Graphical Artist makes game assets (sprites/textures/animations/particle effects)
- Level designer imports all the assets into Overlap2d and composes ui elements, characters, complex objects, entire levels e.g. and exports that all as json output of your entire game content
- Developer uses Overlap2D open source runtime by creating empty project or integrating it with existing preferred framework to render all that stuff in game.
As a result your game content is hugely Framework/Engine and everything independent.
Learn to use editor software, tutorials, keybinding.
BUILD ON TOP OF OVERLAP2D – OPEN API
Creating Your Own Runtime
You have engine/framework but don’t have editor? Having editor will make your toolkit 10 times more awesome. Overlap2D can make it happen!
As we moved to new runtime and new editor, some of you might still use old stuff on old pprojects, for that I made a special page with all the legacy info and links, and docs: http://overlap2d.com/pre-0-1-0-stuff/